CODE::coneShape.py
point worldP = transform("world", P);
point worldC = transform("world", center);
float tt = 1 - t;
if(tflip == 0)
tt = t;
worldC = point(worldC[0] + xshift*tt, worldC[1], worldC[2] + zshift*tt);
point _p = point(worldP[0], worldC[1], worldP[2]);
float d = distance(_p, worldC);
d += (noise(transform(shapespace,P) * shapeFreq) - 0.5) * 0.2;
Oi = Oi * (1 - smoothstep(minRadius * t, maxRadius * t, d));